

Interestingly, his win rate didn't dramatically decrease, which points Glaz players still being effective when they did play him.Īs for Jackal, it's interesting to see his pick and win rates rise throughout the season without any actual change to him. Shield melee attacks can only down players, whereas normal melee attacks can instantly kill.You also can see just how much Glaz's scope rework plummeted his pick rate (it used to be well above the center line). This causes Shield wielding Operators to be slower than their non-Shield allies of the same Armor Rating. An unequipped shield is carried on the Operator's back and can offer situational protection from behind.īy default, when an operator has a shield in their possession, their Speed is reduced by 10% of their base speed (20% for Blitz), regardless of the shield is equipped or not. Throwing grenades will temporarily lower the shield as the grenade is held. Going prone or performing any actions with gadgets will also cause the shield to be unequipped for the duration. Aiming upwards will cause the shield to block any gunfire from the torso and up.Īs shields count as primary weapons, it is possible to unequip a shield by selecting the secondary weapon. With the exception of Blitz, running with a shield will cause the operator to lower their shield to their left side. When aiming down sights, the user holds the shield horizontally, exposing their head. By default, their right hand (the one wielding the sidearm) is slightly exposed, even from the front, as the operator's means of hip firing. Shield users wield their sidearm in their right hand, in conjunction with the shield on their left arm.

When Montagne's shield is extended, he will be moderately affected by melee though Clash's shield is similarily extended, she does not have this benefit and will still have her shield knocked aside when hit with melee attacks. Meleeing a shield will cause the shield to be knocked aside to their left as the user flinches, exposing their body to an attack. However, when Montagne extends his Extendable Shield or Clash takes out her CCE Shield, their legs and sides are protected with their larger shields. In addition, the sides and rear of the user are open at all times, making the user vulnerable to ambushes or explosives tossed over their shield. Unless the user is crouching, their legs are exposed, leaving them vulnerable. The hipfire spread is increased by 50% for all shield users except Clash. Their hipfire is also inhibited, having greater spread when the shield is put on the Operator's back, their weapon will regain its original spread. Explosive damage, such as the Nitro Cell and Frag Grenade, is reduced but not negated when taken from the front too. When equipped and out, the ballistic shield negates all incoming projectile damage directed at it from the general direction the user is facing in. White Mask Engineers on Attack sometimes spawn with improvised Ballistic Shields. As a result, using a weapon with a High-Capacity Mag can be extremely useful so as to reduce the number of reloads.įour variants of the Ballistic Shield are featured in Tom Clancy's Rainbow Six Siege, each used by the Operators Fuze, Blitz, Montagne and Clash respectively. Since the player may only reload their sidearm with one hand, it takes much longer than a normal reload to do so. As a result, it is advised to wear light to no armor to at least have some mobility, though heavy armor is also a viable tactic. The shield greatly reduces player mobility, preventing players from sprinting and using equipment such as grenades, making it extremely difficult to traverse large maps or evade grenades. While the shield protects most of the user when in use, it does leave the legs exposed unless crouched. It does not protect the user from explosives, fire, flashbangs, or tear gas.

Despite this, it is possible to shoot through the window of the shield and kill the user instantly. It is bulletproof against all weapons in the game, allowing the user to operate a handgun and safely engage the enemy. The Shield is featured in Tom Clancy's Rainbow Six: Vegas.
